Plugin management is only possible by using the Plugins.txt Enabler mod.This also allows SFSE plugins to be correctly loaded from the game Data directory. MO2 will create the Data directory in My Games, but due to the nature of the virtual filesystem, no files will actually we written to or read from this directory. This provides maximum mod support with minimal work needed by the end user. This support virtualizes both the My Games Data directory and the game Data directory. This includes save parsing, archive extraction and packing, plugin management, automatic archive invalidation, INI-enabled plugin and archive detection. Starfield has full support with some general caveats. There are new utilities you can use to build more robust game plugin support with Python. The basic games game support plugin system has had multiple updates to add and improve support for various game platforms, including EA Games, EPIC Games, and more. On the other hand, you can now use Python 3.11.x features. These changes necessitate that most Python plugins be updated to be compatible with 2.5.0. Python and Qt have both been updated to newer versions and Boost Python has been replaced with pybind11. This can be changed at any time from the Settings pane. You can also disable this feature entirely. Mods without a valid mapping should be left untouched.įinally, when you install a download from the download pane, missing mappings will trigger a prompt to update your Nexus mappings. As you install or update new mods, the Nexus category ID will be saved to the mod info as well. For users updating from older versions, we can only map the category if you still have downloads with Nexus metadata available. In addition, you can automatically reassign categories based on your Nexus mappings using the right-click context menu or through the modlist dropdown action menu. Importing the categories can replace or merge with your existing category setup. These categories can be mapped to your custom Mod Organizer categories or imported. The updated category editor has a new interface to import the Nexus categories. You should be able to preserve your old categories if you had custom categories configured or use the old default mappings. When you create a new instance or load an older instance, you will be prompted to import and map the Nexus categories. The default categories and Nexus category mappings are no longer hard-coded. If you use any third party game plugins, it is highly recommended to wait for an update before loading those instances. You can migrate old portable instances by copying the mods, downloads, profiles, overwrite directories and modorganizer.ini file to the new install. If you've already installed a 2.5.0 beta build, I'd recommend simply overwriting the files using the archive download.įor older MO2 versions, a clean install is highly recommended if you do not use the installer as leftover files from 2.4.4 can and will break parts of 2.5.0 in addition to leaving old, extraneous files in the MO2 directory. Still need a better solution for categories from secondary game sourcesįor version 2.5.0, the installer will wipe any third party plugins as very few from 2.4.4 will be compatible with 2.5.0.Should account for any game with no Nexus ID (Nehrim, Enderal) as long as a primary game plugin is defined.Use defined primary source to fetch categories for game plugins with this attribute set.
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